**Jury’s Special Award**
Ubisoft Game Lab 2018 (theme “Change the World”)
Coop game created on 10 weeks.
We were looking for simplicity and easily understandable mechanics that must include asymetrical gameplay for 2 players an 1 AI that can adapt to the player. The style was inspired by the landscapes i saw as a child, mixed with pre colombian art and stop motion look. Through this project we try to create an emotional attachment on the player using a "cartoony cuteness" on the characters and style.
THE TEAM
GAME DESIGN - PLAYTEST MANAGEMENT
Mathew Morin
STORYTELLING - ART DIRECTION, CHARACTER DESIGN, 2D and UI ART , 3D MODELING
Georgette Luque
LEVEL ART, TECHNICAL ARTIST, SHADER, RIG, ANIMATION
Sandrine Burgeoys
LEVEL DESIGN, TECHNICAL ARTIST, UI INTEGRATION, 3D MODELING -
PLAYTEST MANAGEMENT
Johncarlo Figliuzzi
PROGRAMMERS
Alexandre Grégoire, Jérôme Beaulieu, Kerby Tineus and Maxime Hardy
SOUND DESIGN - MUSIC
Marco A. Ramos Rodas
MUSICIANS
Pepe Mendoza and Marco Ramos