6KM - Game and Concept

**Jury’s Special Award**
Ubisoft Game Lab 2018 (theme “Change the World”)
Coop game created on 10 weeks.
We were looking for simplicity and easily understandable mechanics that must include asymetrical gameplay for 2 players an 1 AI that can adapt to the player. The style was inspired by the landscapes i saw as a child, mixed with pre colombian art and stop motion look. Through this project we try to create an emotional attachment on the player using a "cartoony cuteness" on the characters and style.

THE TEAM

GAME DESIGN - PLAYTEST MANAGEMENT
Mathew Morin

STORYTELLING - ART DIRECTION, CHARACTER DESIGN, 2D and UI ART , 3D MODELING
Georgette Luque

LEVEL ART, TECHNICAL ARTIST, SHADER, RIG, ANIMATION
Sandrine Burgeoys

LEVEL DESIGN, TECHNICAL ARTIST, UI INTEGRATION, 3D MODELING -
PLAYTEST MANAGEMENT
Johncarlo Figliuzzi

PROGRAMMERS
Alexandre Grégoire, Jérôme Beaulieu, Kerby Tineus and Maxime Hardy

SOUND DESIGN - MUSIC
Marco A. Ramos Rodas

MUSICIANS
Pepe Mendoza and Marco Ramos

Illustration made for presentation cards.

Illustration made for presentation cards.

In game captures

In game captures

Some color concepts

Some color concepts

Some sketchs to give guidelines about the art and the landscape for the game

Some sketchs to give guidelines about the art and the landscape for the game

Sketch & Concepts

Sketch & Concepts

Logo and Interface elements made on PS.

Logo and Interface elements made on PS.

Logo

Logo

Logo - Sketchs creation process

Logo - Sketchs creation process