RC Monster Truck - Driven by Battat - 3D Catalogue images

Project Description / Role

In the context of this project, I was fully responsible for the complete 3D pipeline, from CAD reception to final image delivery, under the supervision of the Photo Retouching Department Manager.

The vehicle was initially provided as a CAD-based STL file. I imported it into ZBrush to convert it into a polygonal model, where I performed a full cleanup process: mesh optimization, parts separation, renaming, and decimation in order to obtain clean, smooth surfaces ready for texturing and rendering.

The work then continued in Blender, where I refined the model using modifiers, finalized the cleanup, and created decals based on production drawings. Texturing was done using a PBR workflow, with particular attention paid to Pantone color accuracy and to matching the material properties of the real toy prototype.

Lighting and camera setups were carefully designed to highlight the product and present strong, appealing points of view. Renders were produced using Cycles, and the different render passes were then composited and finalized in Photoshop for publication-ready visuals.

This project was especially interesting for me as it represented a smooth transition from working on real-scale vehicles to toy production. Due to the lower technical complexity compared to full-size vehicles, the entire process was handled by a single artist — myself — which I particularly enjoyed. Being able to manage the full workflow, from CAD reception to final exported images, was both enriching and professionally rewarding.

**The original 3D CAD model was created by Battat’s Industrial Design and Engineering teams. Battat retains full ownership and all rights to the product design and final images.

Images Catalogue - 3d rendering

Images Catalogue - 3d rendering